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Thread: My virtual Vehicross Project.

  1. #1
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    My virtual Vehicross Project.

    I’ve been thinking about doing something like this for some time. After installing Zmodeler I started looking up tutorials on making accurate models. I ran across some good training video on youtube and I have able to stop modeling. This is what I have so far.



    Cars designed by spreadsheets make sense. Cars designed by engineers make history.

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    Wow, that's cool...

    I never knew that from the front of the front side glass, to the rear of the rear side glass was "1865"...

  3. #3
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    Wow! Looks fantastic.....keep up the good work.
    Peace.
    Tom
    012009
    "Through Great Sacrifice..... Great Rewards Will Be Achieved"

  4. #4
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    Not sure what ever happened to the one I handed over to the DARPA guys. Hope they got some use out of it.

    I did one years ago in StudioMax but never went back to actually make it compatible for some racing game mod use. I still have the files but no longer have a copy of Max for home use. Talk though work about getting home licenses and if that happens, consider it DONE. I REALLY want to be able to put a VX into Dirt2.
    Gary Noonan
    '01 S/C VX / '18 Forester XT

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    That is cool, Richard. So, you obviously have the VX diagram from the Japanese brochure imported, and then what do you do? Do you just lay a wire frame over it and then move the vectors around to get the right 3 dimensional angles?

    It would be really awesome if we could get a full 3-d model of the VX made that we could use for part identification. Like, when someone asks where the fill port on the tranny is, we could just refer to a number and run a little program that shows the 3D VX and where everything is located.

    That would be sweet.

    Of course, getting a VX into a video game would be even better. I so desperately wanted my VX in MotorStorm!

    Bart

    PS - Can you make a VX in Little Big Planet? That would be reason enough to buy the game!

  6. #6
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    Quote Originally Posted by nfpgasmask View Post
    Of course, getting a VX into a video game would be even better. I so desperately wanted my VX in MotorStorm!

    Bart

    PS - Can you make a VX in Little Big Planet? That would be reason enough to buy the game!
    Yeah a VX in MotorStorm would be awesome!!!!! Oh and if you are really good and have a steady hand then yes you could make the VX in LittleBigPlanet.

  7. #7
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    Quote Originally Posted by WormGod View Post
    I did one years ago in StudioMax but never went back to actually make it compatible for some racing game mod use. I still have the files but no longer have a copy of Max for home use. Talk though work about getting home licenses and if that happens, consider it DONE. I REALLY want to be able to put a VX into Dirt2.
    That’d be cool if you could post a copy of that model. You can download Zmodeler2 for free and it has the ability to export to 3ds and multiple game formats.

    Quote Originally Posted by nfpgasmask View Post
    That is cool, Richard. So, you obviously have the VX diagram from the Japanese brochure imported, and then what do you do? Do you just lay a wire frame over it and then move the vectors around to get the right 3 dimensional angles?
    Quote Originally Posted by nfpgasmask View Post

    It would be really awesome if we could get a full 3-d model of the VX made that we could use for part identification. Like, when someone asks where the fill port on the tranny is, we could just refer to a number and run a little program that shows the 3D VX and where everything is located.

    That would be sweet.

    Of course, getting a VX into a video game would be even better. I so desperately wanted my VX in MotorStorm!

    Bart

    PS - Can you make a VX in Little Big Planet? That would be reason enough to buy the game!
    The sky the limit! Yeah, I used the blueprint method by placing the vectors over the blueprint then moving them to the correct location. I haven’t seen a plugin for LBP yet.

    Quote Originally Posted by ZEUS View Post
    "Looks good, but looks tedious!" says the drafter... How many hours you got in that so far?
    “It took 4hr’s so far. But I like doing stuff like this.” Says the DB engineer.


    Last edited by kodiak : 12/08/2008 at 10:25 AM

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    Better yet you could create a topless VX and objectively test its structural stability.


  9. #9
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    Ok, 4hrs later this is what I have so far. I’m trying to keep the polygon count down for better game performance.


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    Sweet!!!!!!!!










    _
    We sit together, my VX and I, until only the VX remains.
    --Iamironman

  11. #11
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    "Don't forget to make it yellow too!"

    That's PROTON Mr. Zeus.

    "add some big meats and trim out the fenders!"

    & get the wheel offset right!!!
    [SIGPIC][/SIGPIC]

    Put a smiley after you say that Bub.

  12. #12
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    Thanks! Yeah I have a lot more to do before I get to that point. I have the model setup so you can change the color with a slide of a color bar. I’m going to make it completely stock at first then add mods and accessories that can be toggled on and off then exported.

  13. #13
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    Quote Originally Posted by kodiak View Post
    Thanks! Yeah I have a lot more to do before I get to that point. I have the model setup so you can change the color with a slide of a color bar. I’m going to make it completely stock at first then add mods and accessories that can be toggled on and off then exported.
    WOW, dude seriously, I was just thinking that someone needs to do this. I mean come on, think about what if you had lots of vehicles like this loaded up to a site, and then lots of options for each vehicle loaded up as well, and people could get on there and play around with their own vehicles until it was just like they wanted and there could even be links to website's that sell the various options on the car, it would be like a Need For Speed garage for real car upgrades. Can't wait until someone makes this, but who cares as long as you have yours for the VX done we are all set I am sure you will do this, but when you make the "lift" option make sure to try and get the rear wheels to come closer to the front fender just like in real life I am tired of the "see wheels on your car" option and all you get is some terrible 2D view with the wrong size tires and no other mods and stock ride height and all the other variables that should be adjustable virtually just like they are in the real world. Well done sir!!!!!

  14. #14
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    WORM GOD .....hey Gary.. Dirt 2 is that going to be PC..and did you say a VX in it......ill bye it if it is.
    [SIGPIC][/SIGPIC]...

  15. #15
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    Quote Originally Posted by don moore View Post
    WORM GOD .....hey Gary.. Dirt 2 is that going to be PC..and did you say a VX in it......ill bye it if it is.
    Uh, no, no, and no. Dirt is a Codemasters game and I have no connection at all with them. I don't even know anyone that works there. They are blokes from across the pond.

    Dunno if it will be for PC. I think they typically do cross PC/360 platform, but nothing has really been released about Dirt2 yet. A couple of mocked up screenshots with an EVO and an STI, but that's about it. They don't release tools to add user content so I don't know about adding a VX in there.

    We "should" actually try to create a list of racing sims that have user tools that allow user content to be added. I will be up and running with my new system and apps at home very soon and would be more than happy to get cracking on that old project I started.... uh.... like 4 years ago, heh. Easy enough for me since it's what I do all day anyways.

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