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Thread: My virtual Vehicross Project.

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  1. #1
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    My virtual Vehicross Project.

    I’ve been thinking about doing something like this for some time. After installing Zmodeler I started looking up tutorials on making accurate models. I ran across some good training video on youtube and I have able to stop modeling. This is what I have so far.



    Cars designed by spreadsheets make sense. Cars designed by engineers make history.

  2. #2
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    Wow, that's cool...

    I never knew that from the front of the front side glass, to the rear of the rear side glass was "1865"...

  3. #3
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    Wow! Looks fantastic.....keep up the good work.
    Peace.
    Tom
    012009
    "Through Great Sacrifice..... Great Rewards Will Be Achieved"

  4. #4
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    Not sure what ever happened to the one I handed over to the DARPA guys. Hope they got some use out of it.

    I did one years ago in StudioMax but never went back to actually make it compatible for some racing game mod use. I still have the files but no longer have a copy of Max for home use. Talk though work about getting home licenses and if that happens, consider it DONE. I REALLY want to be able to put a VX into Dirt2.
    Gary Noonan
    '01 S/C VX / '18 Forester XT

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    That is cool, Richard. So, you obviously have the VX diagram from the Japanese brochure imported, and then what do you do? Do you just lay a wire frame over it and then move the vectors around to get the right 3 dimensional angles?

    It would be really awesome if we could get a full 3-d model of the VX made that we could use for part identification. Like, when someone asks where the fill port on the tranny is, we could just refer to a number and run a little program that shows the 3D VX and where everything is located.

    That would be sweet.

    Of course, getting a VX into a video game would be even better. I so desperately wanted my VX in MotorStorm!

    Bart

    PS - Can you make a VX in Little Big Planet? That would be reason enough to buy the game!

  6. #6
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    Quote Originally Posted by nfpgasmask View Post
    Of course, getting a VX into a video game would be even better. I so desperately wanted my VX in MotorStorm!

    Bart

    PS - Can you make a VX in Little Big Planet? That would be reason enough to buy the game!
    Yeah a VX in MotorStorm would be awesome!!!!! Oh and if you are really good and have a steady hand then yes you could make the VX in LittleBigPlanet.

  7. #7
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    Quote Originally Posted by WormGod View Post
    I did one years ago in StudioMax but never went back to actually make it compatible for some racing game mod use. I still have the files but no longer have a copy of Max for home use. Talk though work about getting home licenses and if that happens, consider it DONE. I REALLY want to be able to put a VX into Dirt2.
    That’d be cool if you could post a copy of that model. You can download Zmodeler2 for free and it has the ability to export to 3ds and multiple game formats.

    Quote Originally Posted by nfpgasmask View Post
    That is cool, Richard. So, you obviously have the VX diagram from the Japanese brochure imported, and then what do you do? Do you just lay a wire frame over it and then move the vectors around to get the right 3 dimensional angles?
    Quote Originally Posted by nfpgasmask View Post

    It would be really awesome if we could get a full 3-d model of the VX made that we could use for part identification. Like, when someone asks where the fill port on the tranny is, we could just refer to a number and run a little program that shows the 3D VX and where everything is located.

    That would be sweet.

    Of course, getting a VX into a video game would be even better. I so desperately wanted my VX in MotorStorm!

    Bart

    PS - Can you make a VX in Little Big Planet? That would be reason enough to buy the game!
    The sky the limit! Yeah, I used the blueprint method by placing the vectors over the blueprint then moving them to the correct location. I haven’t seen a plugin for LBP yet.

    Quote Originally Posted by ZEUS View Post
    "Looks good, but looks tedious!" says the drafter... How many hours you got in that so far?
    “It took 4hr’s so far. But I like doing stuff like this.” Says the DB engineer.


    Last edited by kodiak : 12/08/2008 at 10:25 AM

  8. #8
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    Better yet you could create a topless VX and objectively test its structural stability.


  9. #9
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    Ok, 4hrs later this is what I have so far. I’m trying to keep the polygon count down for better game performance.


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