I typically use Rhino3D and Multisurf for surfacing. For solids and shapes that are more rational I use SolidWorks (an example) NFS = need for speed, the video game. I've seen some great stuff come out of Maya, but have never had the opportunity to use itOriginally posted by colmhd
What software are you using?
I work in Maya but have limited modelling skills. But would really like to have a 3D version of the vx. What is NFS??? And where did you get if. looks like a reasonable base to start from.
Green VX![]()
I'll send a .3ds of it to the email in your profile right now. The NFS one was in .viv format. I cant recall all of the steps I had to go through to convert it, wasnt too bad though, I believe I used a free app called carcad. I also experimented with a photo gammetry software called photomodeler. I did a capture of the pax fender and hood, if you like I can send you that as well.Originally posted by WormGod
Joe C, I am VERY fluent in 3d Studio Max and if you could send that mesh my way, I will be able to work with it. What format is that Need for Speed one in?
If ANYONE has even a simple mesh of a VX in .max, .dxf, or .3ds, I will be able to work with it. If there are any other formats anyone may have it in, let me know and I will find a way to convert it regardless.![]()