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Thread: VX 3d model update

  1. #16
    Member Since
    Jun 2002
    Location
    2001 Ebony S/C #1304
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    3,647
    Thanked: 10
    I would render it out with more realistic color and lighting, but its still fairly unpolished and would look bad. Too many blemishes still. Last night, I did get more done though. Added the cowl area, the roof ribs and rails, the tail wing, embossed the windows, roof trim, and did the black outline around the side/front/rear windows. It's definately coming along. I have 1 more day of work and then my 2 week vacation starts, so I can see myself getting this thing done by then. Once there, I will probably be able to start working more with customising it for users.

    No info on game use yet. For the meantime, it could probably be modded to work in many games that you can import cars into.
    Gary Noonan
    '01 S/C VX / '18 Forester XT

  2. #17
    Member Since
    Jun 2002
    Location
    2001 Ebony S/C #1304
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    3,647
    Thanked: 10
    Just about done. Details are goin in now.


  3. #18
    Member Since
    Jun 2002
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    '99 SC Ebony #1961
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    Thumbs up

    Too Cool! Great work!
    -Dave

  4. #19
    Member Since
    Jun 2002
    Location
    2001 Ebony S/C #1304
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    Thanked: 10
    I guess I can say DONE!

    All but the wheels and some simple undercarriage work. I skipped a few things like the rear side markers and gas tank, cause they are just fluff for game use anyways. I am gonna prototype my VX (black with the custom wheels and clear lamps) and see how it comes out with legit lighting and surface renders for paint. I will see if I can slap together a little anim of it actually doing something. Of couse, back to work Monday after a 2 week vacation, so it will probably be slow going again. We'll see.

    Here is the latest and greatest so far though, in a small anim....

    http://www.wormgod.8m.com/Files/anim_1_04.avi

  5. #20
    Member Since
    Jun 2002
    Location
    2001 Proton VX #0662
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    495
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    Very Impressive! Can you make a version with more polys for closeup use, movie intros, andn beauty shots. The modelling is so accurate and great that I hate to see the facets! Oh, and is that supposed to be foxfire? Let's see a Proton one with some wheels and some big Nittos! Keep up the good work!
    Canadian VXer!

  6. #21
    Member Since
    Jan 2003
    Location
    2001, IronMan White, #440
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    1,750
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    Very nice work. Your time and effort is most appreciated.
    "Through Great Sacrifice..... Great Rewards Will Be Achieved"

  7. #22
    Member Since
    Jun 2002
    Location
    2001 Ebony S/C #1304
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    Thanked: 10
    You know, I can honestly say, I never did look at the poly count on this model, heh. I just never cared. I will check it out when I get home. I don't see why a higher poly version can't be made, although, it will be tedious work, heh. The only reason there may have been a few facets on this version was because some parts were linked instead of being attached. The linked parts dont take on the smoothed appearance of the parent object unless a Smooth is applied to it. Looks like the tailgate on this version.

    And no, I wouldnt say it was a Foxfire. It was just some random red I chose. Red shows body lines with lighting much better than more reflective colors like white and yellow. Black is just a no show color for testing.

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