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Thread: VX 3d model update

  1. #1
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    VX 3d model update

    Yes, still working on it when I can. At this point, I have a GOOD chance of getting it into a game that uses the Gamebryo engine with Havoc 2 (heavy physics engine) plugged in. I saw the demo of the game thus far and it looks VERY promising. I work with the guys who are workibg on that project and they are very interested in using the VX model if I complete it. Right now, the model will be very poly intensive, but I will optimize it for use in the game. Things are looking up. Just wish you could see the things that this game can do so far with the engine and the physics. WOW!

    Gary Noonan
    '01 S/C VX / '18 Forester XT

  2. #2
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    Lookin nice! Any idea when the release date for the game will be?

  3. #3
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    SWEET, what is the game?, the Havoc 2 engine is used in Max Payne 2... no?

    Great game.

    Good luck and make sure that Black is the preferred color of choice


    Nice work Gary!

    -Dave

  4. #4
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    Talking Let the games begin...

    Happy to hear that GT. I can't wait till the day that game and your VX are released. BTW. will that run on Game Cube?
    NAVIGATOR

  5. #5
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    how about releasing it for the PC and XBOX folks? A little xbox live action with downloadable content would kick total ***!!

  6. #6
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    I cant release any info on the game just yet. What little I know about it, all I can say is that the demo I saw was extremely impressive. The guys already working with it are good guys and know their stuff well. With a GREAT artist like myself (insert ego), I am sure I can make some insane cars for it. There was word that their division was hiring artists. I was considering transfering to that team, which would mean relocating about 100 miles away, but it could be worth it. We'll see.

    It is my hope that color choosing is part of the game. Perhaps finally having that orange VX could be possible. Time will tell though. I am NOT guarenteeing that the VX will even be in it, but there is a good chance. Especially if I keep nudging.

    No plans have been released about platforms yet. My "GUESS" would be XBox and/or Playstation 2, and "almost definately" PC. I will keep you all updated with info that I can share. In the meantime, I will just worry about the model itself.

    For more Havok 2 info, check out Havoc 2 .

  7. #7
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    Wormgod, what programs do you use when creating a video game model? I'm extremely bored with what I do on AutoCAD and am looking for something else to persue for a career. What school/schools did you go to to get were you are at now?
    2001 Ironman Daily Driver... 3.5" suspension lift (OME912 springs and 1" spring spacer), ball joint flip, 1.5" front diff. drop, 33"x12.5 TrXus MT, 16x10 Eagle Alloy rims, Interceptor, PV muffler, K&N air filter, Alpine Supercharger, Bilstein shocks, and some trimming.

    2000 Ironman Project LS-1 VX... very slow progress but someday....... ohhhhh someday......

  8. #8
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    wow...if hl2 is based off the havoc 2 engine...i have nothign to say but...(excuse my languge) ************************************************** ************************************************** ************************************************** ************************************************** ********************************. by the way....wat kind of game is it....racing?
    ________
    LIVE SEX
    Last edited by MZ-N10 : 09/05/2011 at 02:25 PM

  9. #9
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    For paint your should get with Rickster and use his new flaming kameleon design. Can that physics engine handle kameleon paint?

  10. #10
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    Originally posted by AlaskaVX
    Wormgod, what programs do you use when creating a video game model? I'm extremely bored with what I do on AutoCAD and am looking for something else to persue for a career. What school/schools did you go to to get were you are at now?
    I solely use 3d studio Max 5. Been using 3d studio for about 9 years now. I went to an animation school for classic animation and then UMD for 3d graphics and animation. I ended up dropping school to work where I am now. There really is no degree for already having talent, so if you think you have talent, dont waste your time in school. I learned most 3d packages on my own by just jumping in headfirst and playing around. I always was a believer in that being the best technique.

    As for Havok 2 handling cool texture routines, no need. That would be the graphics engine, which in this case, would be Gamebryo, which utilizes pixel shading techniques used on nVidia and ATI cards. You can get some pretty insane effects using pixel shading. I dont know if you ever saw the game I just worked on, Morrowind, but the water rendering system in it is based on pixel shading and there is no water in any game that looks more real than that. And it just keeps getting better.

  11. #11
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    Worked on the mesh till 5am last night. Started working on detail and smoothing edges. Before bailing, I rendered out a a quick specularty test to see where the "dents" were in the mesh. It's definately starting to get there.

    VX Animation

  12. #12
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    Thumbs up

    SWEET! Keep up the good work...
    -Dave

  13. #13
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    Lightbulb Not Bad...

    ...Looks better than the one in Hot Pursuit. Keep up the good work. BTW, Larry Raglands game has some fully rendered VX's in it, just curious how this one will be different? In any case i will buy it for my PC and game Cube if you port to that platform

  14. #14
    Gary,

    You forgot the tires!!! :homer: doh!!

    Looks great!

    Jed

  15. #15
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    Very cool! Can you post a picture of it in true perspective view, with a nice reflective shader and the wireframe turned off so we can see what it looks like? I can't wait to drive it! Do you know yet if it will be for the xbox? Are there any games for xbox out now that have VX's in them? (I guess I am a little VX crazy here hehe)
    Canadian VXer!

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