Thats the thing, I thought I would welcome a diminished "ken block factor", and they certainly went that direction. But as dirt3 stands, it feels a little to ...sanitized...and I find it very odd I'm actually missing the xgames showiness. Despite my eye rolls in dirt2, going into dirt 3 I found that dirt2 really did get you excited as a game player. And the career mode felt more visceral. In dirt3, its all (almost)static text menus, and team sponsorship is per race, so you have no feeling of careerrogression. In dirt2, there was a feeling of going from race to race in a trailer, and having fans and spectators evetywhere. And yes, even the obnoxious soundtrack and freaking pyrotechnics crossing the finish line felt more lively. Just the opening menu alone, I really miss from dirt 2. Im a big forza 3 s gran turismo guy....but dirt3 feels hollow in comparison to both the "clean" sims and the "extreme" dirt2. Either way, the driving engine is still spot on, imho. It feels like drving on dirt. The pacakaging, it surprises me to say, feels off. Like I asked for it, but it turns out I actuallyliked the xgames approach. It really makes me appreciate that dirt2 WASN'T tony hawk, despite initial impressions...

Im more straight point to point rally than rallycross myself. And dirt 3 delivers there, at least. Again, a story of conflict: youd think the rallyx is more xgames and the straight rally more colin mcrae. I dont know what i want! Its like i asked them to tone it down, but am unhappy with the result.

stilla cool game. and man, dont remind me of la noire....my backlog is infinite. Playing a handful concurrently ( la noire among them). its wierd, its like homework i feel like i havent enough time