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Thread: My virtual Vehicross Project.

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  1. #1
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    They’re starting too. I really respect people that do this for a living. It’s not easy, but it’s fun. I spent 2 hr just trying to get the wheels right. Luckily the stock wheels have the same design as the McLaren F1,so I just merged the wheels from an existing model then add the right bolt pattern and center cap.

    Quote Originally Posted by nfpgasmask View Post
    Very cool, dude. Do your eyes hurt yet?

    Bart
    Cars designed by spreadsheets make sense. Cars designed by engineers make history.

  2. #2
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    Little update, I’ve been exploring the wonderful world of UV mapping.


  3. #3
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    Quote Originally Posted by ZEUS View Post
    Just keep drawing just keep drawing just keep drawing...

    Hey, Maya is kicking my arse! That is one tough program to learn since there is so much you can do with it. Solidworks is in hand, as well as Vegas. I have been experimenting with all that stuff. Takes a long time to become familiar with this much new stuff. You are getting pretty close with your project tho, good job!
    Thanks! I was playing with Maya 8.5 last year, you can do some really cool stuff with it. You can download Maya for free from Autodesk if you promise not to make any money with it.
    Last edited by kodiak : 12/17/2008 at 03:55 PM

  4. #4
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    lol! You just need to get out more. Learning Maya not going to be easy but from what I understand it’s a lot easier then it used to be.

  5. #5
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    Quote Originally Posted by ZEUS View Post
    Getting out more is the problem! When I was working overtime I was either going to bed or getting out of bed or in the office. Overtime has been axed and I am strapped without overtime or side jobs. I am working on bringing in some side jobs - but between those and learning new software I won't be getting out much at all!
    I hear ya. I usually have 3 maybe 4 big projects a year, I haven’t had a descent project since I went to Moab. I’ve mainly been surviving on doing support and upgrades on past database installations.
    Last edited by kodiak : 12/17/2008 at 04:57 PM

  6. #6
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    Maya is pretty solid IMO. Unfortunately, every 3d app I have ever used is good at one thing in particular that no other is. If I would take the best parts from each one and slap them into 1 package, the world could live in harmony. Until then, I am sticking with Studio Max. It's a love/hate relationship and I seem to be the only guy in the world who actually LIKES Biped in Character Studio (built in now of course).
    Gary Noonan
    '01 S/C VX / '18 Forester XT

  7. #7
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    lol, Biped! You must be the only one on this board that knows what A113 means then. I was playing with 3ds back in my Amiga days. It’s tried and true.

    Quote Originally Posted by WormGod View Post
    Maya is pretty solid IMO. Unfortunately, every 3d app I have ever used is good at one thing in particular that no other is. If I would take the best parts from each one and slap them into 1 package, the world could live in harmony. Until then, I am sticking with Studio Max. It's a love/hate relationship and I seem to be the only guy in the world who actually LIKES Biped in Character Studio (built in now of course).

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