Quake 3 Arena's engine is what sucked. It was almost too fast. What I don't like about Q3Arena is the same as what I don't like about the later Unreal games. I thought Quake 2 deathmatch was VASTLY superior to Arena. It was just more dynamic. Plus you had those awesome "super bombs" that vaporized entire areas of the game. I loved that. I liked the original Unreal, and the first UT.

You know, I also don't care for Team Fortress, especially the new one. I think its quite lame. I don't like the corny cartoonish grafics AT ALL. And again, the game seems almost too fast to even pay attention to what's happening. But then again, I never liked TF to begin with.

CS:S is where its at.

Bart

Quote Originally Posted by spaceCADETzoom View Post
Wow, I don't think I know anybody that preferred Q2 multiplayer to Q3Arena (how is that possible? nostalgia? because I do not see anything better in the previous one). I know plenty of Unreal Tourney guys who preferred it over Q3A...but never heard anybody who was into FPS multiplayer to say Q3A "sucked hard." That's just as surprising as hearing kids say that they can't get used to playing an FPS with mouse/keyboard. Bizarro world. hm. Learn something everyday.