whaleboy,
off topic...but I just started geeking out. I know there are a couple on this forum that are in the games industry, but Brothers In Arms is, to me, by far some of the most entertaining and enjoyable series in my long history of playing...wish Hell's Highway was out this month. I don't know if you interact with JOhn ANtal at all, but from the outside looking in, he's what "made" BIA. He seems to have had a role in taking BIA away from some mere FPS--the history lessons to the actual real squad maneuver that is still unmatched in anything in the interactive realm. I can't emphasize enough how much his "4 F's" are a breath of fresh air compared to run-and-gun arcade shooters--pretty much the only thing that I see that captures basic Battle Drill I-A: Squad Attack. He may not be in the games industry in the traditional sense (i.e. not a programmer or artist), but it's clear his voice is listened to somewhere over there. Real big fan of his even before his contributions to the medium. He wrote a lot of books (some were in an innovative series of tactical choose-your-own-adventure type books) that I liked. We shared a common profession--I am a current Cavalry officer.
To put in perspective, most of those WWII shooters had some military adviser, many on staff. Call of Duty: Big Red One, for example employed a retired LTC whose name I have heard from other (read: professional, non-game) channels. But it's clear his role didn't allow for inclusion of the historical "extra" files in their game, or the squad maneuver, etc. I love gearbox for setting to make something else. And allowing that input.
Just thought that was neat. And off topic. But if you had COL Antal's ear, if you'd let him know at least one tanker is still nerding out at his work (and kudos to his contributions to demystifying our profession to the lay gamer).